Kelvin.

Computer Engineering '28 · UCSB

Kelvin Jou

Bay Area & Goleta, CA · Updated 09/09/26

I build extended-reality, lab software infra and Apple-platform projects.

XR · Physical AI · Apple platforms

Selected work

Recent projects

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About

Background

I study computer engineering at University of California, Santa Barbara. In my free time, I enjoy exploring new piano and violin repertoire, as well as improvising on the piano. I'm also very passionate about cars and am always hyped to learn about the latest model release or refresh. On the technical side, I'm interested in compE's interdisciplinary nature, combining both hardware and software aspects of computing systems. Some topics I'm fascinated by include extended reality, physical AI, and cleantech.

YouTube channel

Back in high school, I published various walkthrough tutorials on building interesting applications with quirky libraries and tools in Swift and Python.

Toolkit

Technologies I work with

Drag a technology to reposition it temporarily. It springs back when released. When focused, use the arrow keys to move it.

Languages & systems
Apple platforms
Web interfaces
Spatial computing
AI & services
Cloud infrastructure

Now & next

Recent updates

XARP Paper Featured

Featured @ UCSB CRML Agentic AI Summit 2026

SBHacks

Won best UI/UX at SBHacks XI for our project ScribbleScript

Human AI Experience Lab

Will be joining HAX lab, working under PhD candidate Arthur Caetano on extended reality projects

kelvinj[dot]developer[at]gmail[dot]com